Reviews
There are so many incredible books available at the moment that it is impossible to read them all, no matter how hard I try! Here are my thoughts about some of the books I have read and how I think they could be used in school as well as Q and A sessions with authors and illustrators.
Press Start!
Sunny’s favourite video game is ‘Super Rabbit Boy’. In Animal Town, the characters live happily, singing and dancing the days away. However, when King Viking comes up with his No-Fun Plan and kidnaps Singing Dog, it is up to Super Rabbit Boy to rescue him. Can Sunny help him to complete his quest?
‘Game On, Super Rabbit Boy!’ is a first chapter book with brightly coloured illustrations, designed to look like those from a computer game and is sure to have young gamers hooked! Told through a mixture of sections of text and comic book like scenes with speech bubbles, the layout offers reading in small, achievable chunks whilst the illustrations do much to keep the plot moving. The sentence structures used are also relatively simple and although the action moves between the game, including a flashback, and Sunny playing it, the story line is easy to follow.
The story also shows the importance of perseverance as Sunny loses life after life until, with no lives left, he is finally victorious. The use of the present tense makes the action feel immediate and ultimately, happiness returns to Animal Town.
The fun continues in ‘Super Rabbit Boy Powers up!’ as, once again, Super Rabbit Boy sets off on a quest to save the day. As the adventure progresses, Sunny starts to find the game tricky and, although he initially rejected playing with his sister, saying the game is for one person, gradually his whole family becomes involved in playing with his sister, Rue, being the one to ‘stop and think’, solving the problem which the others were not able to. From then on, Sunny sees the value of teamwork and is happy to include his sister in his gaming.
I am not a ‘gamer’ in any way, shape or form, but have lived the experience through parenting. It seems to me that the technology used is older- of the Game Cube/ Game Boy era- and I wonder whether this has been chosen deliberately as gaming devices seem to change so quickly, but that these ‘retro’ devices seem to have a constant appeal- or perhaps I’m overthinking things! These stories are sure to grab the attention of younger readers who enjoy computer games, thrusting them into the challenges of Super Rabbit Boy’s quest and offering a little life lesson along the way! Great fun!
Press Start! Game On Super Rabbit Boy!
Thomas Flintham
Nosy Crow ISBN: 978-1839949180
Press Start! Super Rabbit Boy Powers Up!
Thomas Flintham
Nosy Crow ISBN: 978-1839949227
A Game of Life or Death
Welcome to Zu Tech’s newest game, SHACKLE…
When sixteen-year-old Asha Kennedy discovers her older sister Maya's dead body in their home, her world falls apart. Desperate for answers, and to stay out of the hands of the social services she grew up in, Asha turns to her hacker friends for help.
Her search leads her to Zu Tech, the hit games studio where Maya was a lead coder. As Asha begins to unravel the riddle of her death, she realises that the only way to uncover the truth is from the inside.
Asha ghosts her old life and infiltrates a Zu Tech eSport tournament as they launch 'SHACKLE', the revolutionary Virtual Reality video game Maya was working on - and which hides a monstrous secret...
Apart from the murder mystery element, this is absolutely NOT the sort of book I would normally read- but I am so glad that I did! Asha is a complex character in a complex situation, determined to unravel the truth about what happened to her sister and the reader very quickly becomes caught up in her quest, willing her to not only solve the puzzle, but survive the experience and come out on top.
The book immerses the reader in the world of games and gamers, with reference and details which are sure to appeal to those familiar with the technology and inspirations behind much of the story. I have no knowledge of these things yet I was still engrossed by the story which surely speaks volumes about the strength of the plot rather than the context. The action moves quickly and the story is suitably full of twists, red herrings and puzzles, including (I hope!) the possibility of more to come in future books. Loved it!
A Game of Life or Death Triona Campbell
Scholastic ISBN: 978-0702317880